Hello Ballers,
This is the Freestyle2 Development Team.
The Classic Court event will begin at the end of February.
The previous Classic Court resulted in the removal of shooting feedback and
the improvement of turn-based confirmed shots.
We wish to continue the Classic Court Event to better test the game’s balance
and allow the players to experience any future updates ahead of time.
We ask you again for your opinion regarding the balance in this iteration of
the Classic Court.
Thank you.
~ Freestyle2 Development Team.
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February Classic Court Balance
1. Regular Match Balance
- Layup and dunk’s maximum success rate will be reduced by 10%.
- Score buff will be removed.
- All positions will have the 'Last Stand Enhancement' specialty skill applied.
- Resistance from defenders against all shots will increase by 12%.
- The movement speed of all characters will be reduced by 8%.
- The Perfect Pass skill will not be applied.
- Hook Hook Defense skill’s ‘Fake Shot Drive’ from failed ‘Drive Defense’ is
excluded.
2. Attribute Changes
- Block and Rebound attributes’ effect will be slightly reduced.
- A new feature will be added to the Tussle attribute.
- Defense Resistance is increased based on the difference of the ‘Tussle’ stat
between the attacker and defender. (Big Man (C, PF, CT) resistance increase
& slight resistance increase for other positions)
- Positions aside from Big Man (C, PF, CT) will not have their Move Speed
attribute affect their Box Out Speed.
- Big Man (C, PF, CT)’s Tussle attribute will increase their Box Out Speed.
3. Steal Improvements
? Fake Shot Steal’s success rate increase specialty skill will be slightly buffed.
4. SG Position Skill Adjustment
- Away Screen Move’s Movement Speed will be reduced by 9%.
(Adjusted from 12% to 9%)
- Using Away Screen Move will prevent stamina recovery for 3 seconds.
- Crossover Shooting Guard Specialty will gain Jab Step Shot Delay +1.
5. Big Man (C, PF, CT) Offense Adjustment
- ‘Hook Shot Maximum Distance’ specialty’s distance will be reduced.
- Big Man’s shot success rate reduction based on distance will be slightly
reduced.
6. Addressing the Issue: Blocking Player Movement
- You will fall over when making contact with an opposing character while
using the Pick and Move skill.
- Using dash to push away an opponent will reduce your stamina by 70%.
- You cannot use dash to push away an opponent if you have less
than 70% stamina.
(The dev team will monitor the game to check if this change can be abused
by attackers)