This Balance Patch Note, is the Direction that our developers are thinking of for
our next Balance Patch. We would like to share to everyone the Balance Patch notes
before implementing it to our game because we want to hear the community
feedback regarding this.
The names for new skills are tentative, which may have some changes when it
is applied to the game. Please take your time to read and go through the
Balance Patch Note.
We will be starting our survey soon, and the survey will be based on the
information below.
Changes in All Positions
1. Jabstep
A. “Shot Delay after Jab Step” 1 Frame Increased
2. Turnaround Fade Away
A. 10% of Decrease in default motion speed
3. Hook shot Speed (Mastery Skill)
A. Hook shot Speed 46 -> 43
4. Last Resistance (New Skill), (Tentative Name)
A. Skill description
- When an offense player drives in and makes an inside play with a shot,
Defence player with Last Resistance tries to resist the shot behind the offense
player with a certain probability.
- Activates when there is no player other than the offense player
under the goal post.
- However, Resistance cannot be applied to an offense player with
a high tussle.
- Activation type: Lay-up (including scoop shots), dunk, double clutch,
triple clutch, double clutch dunk
B. Position
i.Given as Basic Skill
- Last Resistance Lv1 : PG, DG
- Last Resistance Lv2 : C, PF, CT
- Shot resistance varies in Skill Level.
C. Skill Details
i. Arrow Key facing the offense player + F behind the offender's back
ii. Only activates when there is no player other than the offense player
under the goal post.
a. If failed, activates basic block failure motion
iii. Unable to resist to an offense plater with higher tussle
a. If resistance fails, shows “Last Resistance Unavailable’ ASA
iv. If resistance succeeds, shows 'Last Resistance Succeeded ‘ASA
v. Shot type available for Last Resistance;
Lay-up, dunk, double clutch, triple clutch, double clutch dunk.
5. Screen Kill Pass (New Active Skill)
A. Skill Description
Kill pass is possible within the screen range.
B. Position
i. SF, SG, SW, PF
C. Skill Details
i. Kill-pass available within the range of your team member’s screen.
I. Power Forward (PF)
1) Power Dunk Mastery
A. Dunk-At-Will Focus 2 (New)
Skill Description: When equipped, Manual dunk can be used in pivot
Added to Mastery Lv7 (Paint Zone Will of Unity Deleted)
a. Mid shot success rate -15
b. 3-point shot success rate -15
c. Block Increase 4
d. rebound Decrease 5
B. Beyond Screen Dunk (New)
Skill description: When dunks behind the screen, block resistance
increases according to the tussle value and the resistance to the
Screen dunk shot reduces.
Attribute capability: When dunks behind the screen, block resistance increase +14
Within screen range, Steal Resistance 6
Within screen range, Ally Dunk Shot Resistance Decreases
ASA Indication: Screen Resistance Reduced, Block Resistance Increased
Speech Balloon Display: Beyond!
a. Mid shot success rate -6
b. 3-point shot success rate -6
c. Block Increase 4
d. Rebound Decrease 5
2) Energy Lob Catcher Mastery
A. Dash Chip Out
i. Chip Out Range 4 Added
B. Strong Will (New)
Skill description: In dunk, the block resistance increases according to
tussle value, and chip out range increases
Added to Mastery Lv10
i. When dunk, Block Resistance Increase 8
ii. Chip out Range increase 8
iii. Mid shot Success Rate increase -10
II. Center (C)
1. Heavy Lob Catcher Mastery
A. Quick Rebound
i. Speed increase 4
2. Shadow Rim Projector Mastery
A. Shadow Block Catch Master (New)
Skill Description: When equipped, Shadow Block Catch Success Rate Increases
Added at Mastery Lv5
i. Shadow Block Catch Success Rate Increase 5
ii. Shadow Block Lay-up Catch Success Rate Increase 5
iii. Power Rebound Range Increase – 6
3. New Mastery Skill Added
A. Beyond Screen Buff (New)
Skill Description: When equipped, the higher the tussle, the greater the range
of the Beyond screen dunk, and the screen dunk shot resistance is ignored.
'However, Only applies to offense players that can use Beyond Screen Dunk
a. Within screen range Steel resistance 6
b. Displays ASA when dunking within the screen (ignores screen resistance)
Added at Heavy Lob Catcher Mastery Lv7
Added at Shadow Rim Protector Mastery Lv7
i. Power Rebound Range Increase -2 (shadow rim protection Mastery)
ii. Shadow Block Horizontal Range Increase -2 (Heavy Lob Catcher Mastery)
III. Small Forward (SF)
0. Mutual
A. Technical Shot Master
When Drift Shot is used with other skills, shot speed increase feature
changes
-> When Drift Shot is used with other skills, Timing Fake is applied
(Stand Defence Resistance decreases)
1. Standard Forward, Post & Drive Masteries
A. Mastery Level 3 in ‘Standard forward’ and ‘Post and Drive’ will be
reorganized as follows.
i. Drift Shot Speed Upgrade_1 (New)
a. Drift Shot Speed Increase 8
b. Mid-Shot Success Rate Increase 2
c. Long Layup Range Decrease 2
ii. Drift Shot Speed Upgrade_2 (new)
a. Drift Shot Speed Increase 8
b. Mid shot success rate increase 2
c. 3-pt success rate -2
iii. Drift Shot Released Point Upgrade_1 (New) (Tentative)
a. Drift Shot Target Point Increase 10
b. Mid Shot success rate Increase 2
c. Long Layup Range Decrease 2
iv. Drift Shot Released Point Upgrade_2 (New) (Tentative)
a. Drift Shot Target Point Increase 10
b. Mid Shot success rate Increase 2
c. 3-pt success rate 2
B. New Skill will be added to ‘Standard forward’ and ‘Post and Drive’
Masteries Lv5 as follows.
i. Drift Pass and Run (New)
a. Skill Description: The dash speed is increased for a certain time after drift pass.
b. Stamina Decrease 4
C. New Skill will be added to ‘Standard forward’ and ‘Post and Drive’
Masteries Lv7 as follows.
i. Drive in Dribble Master (New)
Skill Description: If Drive In Dribble succeeds, Ankle Break Time increases
a. Ankle Break strengthens 15
b. “Shot Delay after Jab Step” Increase 1
ii. Tripping Prevention (New)
Skill Description: With 50% of probability, avoids falling when colliding into
a drive. However, you may fall when colliding with a player with ↑Tussle.
a. “Shot Delay after Jab Step” Increase 1
iii. Paint Zone Shooter (New)
Combines the previous Paint Zone Fade Away Shooter and
Paint Zone Will of Unity Mastery Skill.
Skill Description:
In Paint Zone Area, allies Defense Resistance Decreases
In Paint Zone Area, Fadeaway Shot Success Rate and Defense
Resistance Decreases
a. “Shot Delay after Jab Step” Increase 1 (added)
D. Other changes in Standard Forward Mastery
i. Jump Pass Range Increase
a. “Shot Delay after Jab Step” Increase 1 (added)
ii. Kill Pass
a. “Shot Delay after Jab Step” Increase 1 (added)
E. Other changes in Post&Drive Mastery
i. Kill Pass
a. “Shot Delay after Jab Step” Increase 1 (added)
2. Optional Lob Catcher Mastery
i. Dash Rebound
a. Mid shot success rate 12 -> 18 (Changed)
b. 3pt shot success rate decrease 10 (Added)
c. “Shot Delay after Jab Step” Increase 1 (added)
ii. Box-out Swing Move
a. 3pt success rate Decrease 6 -> 12 (Changed)
b. Normal Speed Decrease 4 (Added)
iii. Kill Pass
a. 3pt shot success rate decrease 10 (additional)
b. “Shot Delay after Jab Step” Increase 1 (added)
iv. Faster spin-move lay-up
a. 3pt shot success rate Decrease 6 -> 12 (Changed)
b. Normal Speed Decrease 4 (Added)
IV. Shooting Guard (SG)
1. Swing & Swing Mastery
A. Mastery Lv3 reorganized as follows.
i. Breakthrough Upgrade_1
a. 3pt att -4
b. Faster motion speed 3
ii. Breakthrough Upgrade_2
a. 3pt success rate reduced 2
b. Faster motion speed 3
iii. Back Roll Turn Master_1 (New)
Skill Description:
- When Drives with Back Roll turn, applies an ankle break to a
defender who is moving
to the opposite direction or in stand status
- When Back Roll turn succeeds, Ankle Break Strengthens
- Applies both at Back Roll Turn 1 and 2
a. Back-Roll turn Motion Speed 5
b. “Shot Delay after Jab Step” Increase 1 (added)
iv. Back Roll Turn Master_2 (New)
Skill Description:
- When tries to make a shot right after the Back Roll Turn, Timing Fake applies
- When tries to make a shot right after the Back Roll Turn, Shot Delay
Decreases in Small Proportion
- Applies both at Back Roll Turn 1 and 2
a. Back-Roll turn Motion Speed 5
b. “Shot Delay after Jab Step” Increase 1 (added)
B. Modifies and adds Mastery Lv5 as follows.
i. Drift Pass and Run (New)
Skill Description: The dash speed is increased for a certain time after drift pass.
a. Stamina Decrease 4
b. 3pt Defense Resistance Increase 8
c. Normal Speed increase 2
ii. Side Hop Step
a. Side Hop Step Speed Decrease – Removed
2. Catch & Shooter Mastery
A. Away Screen Move Upgrade
a. “Shot Delay after Jab Step” Increase 2 (added)
V. Swingman (SW)
1. Modify Mastery Skills
i. Jump Pass Range Increased
a. “Shot Delay after Jab Step” Increase 1 (added)
ii. Kill Pass
a. “Shot Delay after Jab Step” Increase 1 (added)
VI. Point Guard (PG)
1. Perfect Pass (New Passive)
Skill Description:
- If Pass is successfully made to a team member with an open spot,
Block Resistance’s Buff Increase will be applied
- Only Mid shot and lay-up can apply block resistance’s Buff increase
- Depending on the pass attribute, the perfect pass activation condition
mitigates
i. If previous Kill Pass condition is met, skill activates
ii. Buff only applies at 2pt Jump Shot, Drift Shot, Scoop Shot, Layup, and Floater Shot
iii. Buff Maintains for 1.5 Seconds
iv. ASA Notification
a. When Pass, : ‘Perfect Pass’ shows
b. When receiving pass : ‘Block Resistance Increased’ shows
v. Skill Purchase available at Char. Lv.10
2. Baseball Pass Given by Default
3. Jump Pass level Changed to level 2