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PATCH NOTES

04/08 Balance Patch Hot Fix

NO.12793 | Date: 2020-04-08 02:09:26


Hello This is Freestyle 2 Developer.
 
After the balance patch, we have been checking the areas that were difficult 
to adapt to, and we're going to put a hotfix by organizing the areas that
need to be complemented.
 
PF 

1. Last Resistance set as F Key 
 
2. Beyond Screen Dunk
(1) Screen Mid Shot Resistance Decrease added
(2) Dunk Block Resistance Rate 15 ? 20
 
**We will be consistently adjusting the parts that could give adequate 
balance for Pillar Strategy. 
 
SG
 
1. Back Roll Turn Master Ankle Break Relieved 
(1) When defender is standing, Ankle break Check Range shortened 
-> Activates Ankle Break when Defender’s Standing status is within a 
certain range.
 
(2) Ankle Break Activation Rate Lowered corresponding to the distance 
with the defender
 
**When Ankle breaks with Back Roll Turn Master Mastery’s Back Roll turn Speed
and Timing Fake, majority of users have faced difficulties in defending,
more than expected rate. 
 
Therefore, we have adjusted the Ankle Break to relieve the defending 
difficulties, we will consistently review the Swing SG Plays in the top tiers
and adjust it to create a better efficiency. 
 
 
SF 
 
1. Technical Shot Master
(1) When used with Drift Shot, Speed Increased 3 -> 5
 
2. Drift Shot Speed Upgrade
(1) Drift Shot Motion Speed 7 -> 5

3. Drift Shot Release Point Upgrade
(2) Drift Shot Release Point 10 -> 7
 
**We have progressed an adjustment to the Drift Shot Upgrade Mastery like 
the SG’s Back Roll Turn Mastery since there were higher effectiveness to 
the offense than intended. 

DG
 
1. Athletic Style Mastery Adjustment 
(1) Lv7 Baseball Pass
- Block +4 -> Block -4 (Changed)
- Pass +10 (Added)
 
2. Drive in Jumper
(1) Shot Release Point Increase
 
**High Block Mastery of DG as a Ball Handler Roll style is still having a 
greater effectiveness than intended. Therefore, to run a Ball Handler Roll
we have added Pass Att to increase the pass play style, however, 
decreased the block effectiveness when selecting Baseball Pass. In addition,
to give more diverse selection in offense, we have increased the release 
point for Drive In Jumper. 
 
PG

1. Perfect Pass
 (1) When Perfect Pass succeeds, Block Resistance ↑ Increased 
 
**We have increased the effectiveness of Perfect Pass for PG. 
 
The development team will continue to analyze the user’s play and improve it 
according to the direction as much as possible. Thank you very much