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PATCH NOTES

[Freestyle 2 Developer’s Note] July 2020 Update

NO.12999 | Date: 2020-07-22 22:54:47



Hello, this is Freestyle 2’s developer. 
 
In this balance patch, we have prepared a patch to improve the defensive efficiency
of the 3pt play against the iso tactics (including PF ISO), and in certain situations. 
 
There was also an improvement in Pillar tactics last April, and we're trying to
adjust this patch to make it more efficient. 

¦ New Mastery Skills and Updates 
 
1. Long Dunk Manual Block Master 
 
- Skill description: Long dunk block range rise during manual block
(except freestyle dunk and short dunk) 
  
- Mastery Attributes 
 
1. Center 
 
- Added to Shadow Rim Protector Lv5 
 
- Increased Long dunk manual block Range 30 
 
-  Power rebound range reduction 6 
 
 
2. Power forward 
 
-  Added to Energy Rim Protector Lv5 
 
-  Increased long dunk manual block Range 30 
 
- Decreased Mid. shot success rate 3 
 
 
3. Control Tower 
 
-  Added to Quick Lob Catcher Lv7 
 
-  Increased long dunk manual block range 30 
 
-  Block attribute 4 
 
 
- Others 
 
1. For manual long dunks only 
 
2. Not applicable to freestyle dunks. 
 
2. Dunk Shot Resist Master 
 
- Skill description: The higher the tussle ability, the greater the resistance
to dunk shots. 
 
- Mastery Attributes 
 
1. Center 
 
- Added to Heavy Rob Catcher Lv10 
 
- Power Rebound Range 3 
 
 
2. Power Forward 
 
- Added to Energy Lob Catcher attribute Lv7 
 
- Short Dunk: success%↑ 4 
 
- Long Dunk: success%↑ 4 
 
 
3. Control Tower 
 
- Added to Option Man Lv10 
 
-  Stamina +3 
 
 
- Others 
 
1. Excludes when defender is on stand (applicable only when defender is
in block status) 
 
2. Resistance applies to all dunk types 
 
3. Strengthened Last Resistance 
 
- Skill description: Even attackers with high tussle can be given resistance with
a certain probability depending on the altitude of ball possession.
(However, the resistance probability depends on the attacker's ball possession
time.) 
 
- Mastery Attributes 
 
1. Center 
 
- Added to Heavy Rob Catcher Lv7 
 
-  Last-resistance activation rate increased 5 
 
-  Shadow block Horizontal Range -3 
 
 
2. Power forward 
 
- Added to Energy Lob catcher Lv10 
 
- Last-resistance activation rate increased 5 
 
- Mid.shot : success%↓  3 
 
 
3. Control Tower 
 
- Added to Option Man Lv5 
 
- Last-resistance activation rate increased 5 
 
-  Block Attribute +2 
 
- Others 
 
1. Activates in probability according to the ball possession time regardless of
dunk/layup to the attacker who has tussle exceeding 190 (defenders can resist
if the attacker owned the ball for more than 2 seconds)  
 
4. Shot fake Steal Success Rate Increased 
 
- Skill description: If equipped, Steal range increases for Shot Fake and steal success
rate increases for 3pt Shot Fake and Jab Step. (However, in case of Jabstep,steal
success rate depends on the ball possession time.) 
 
- Mastery Attributes 
 
1. Point Guard 
 
- Added to Quickstep Chaser Lv5 
 
- Manual block:range -6 
 
 
2. Dual Guard 
 
- Added to Defensive Style Lv5 
 
- 3pt Attribute -3 
 
 
- Others 
 
1. Steal Success Rate Increase for 2pt shot fake is not applicable. 
 
5. Hun Hun Defense 
 
- Skill description: After a certain time, Hun-hun Defense activates, where the
character spreads out his or her arms to interrupt the opponent’s shots.
(However, if you fail Drive Defense, you reveal a large opening) 
 
- Mastery Attributes 
 
1. Point Guard 
 
-  Added to Atheletic Outlier Lv5 
 
-  Steal Motion Speed -2 
 
- Others 
 
1. Hun-Hun defense only activates in stand-up situations when continuing for
a certain period of time. (Shot resistance is not allowed when moving) 
 
2. When Hun-hun defense is activated, the attacker's timing-fake shot defense
resistance is greatly reduced. 
 
3. When Hun-hun defense is activated, a shot resistance with a level slightly
higher than the normal stand resistance is applied. 
 
4. When shot deny status (with the R key held), 100% angle brake is applied
to drive-in dribbles.  
 
 
6. Tip in shot, Put Back dunk success rate increased 
 
- Skill description: When equipped, increases the success rate of tip in shot
and put back dunk. 
 
 
- Mastery Attribute (a combined version mastery skill of Tip In Shot and Put
Back Dunk that were previously separated) 
 
1. Center 
 
- Added to Heavy Rob Catcher Lv7 
 
- Tip In shot: success% +10 
 
- Put back Dunk: success% +10 
 
-  Shadow Block Horizontal Range -3 
 
 
2. Power forward 
 
- Added to Energy Lob Catcher Lv7 
 
- Tip In shot: success% +10 
 
-  Put back Dunk: success% +10 
 
- Short Dunk: success% +6 
 
-  Long Dunk: success% +6 
 
¦ Changes 
 
1. PF Changes 
 
- Intention: Since the Long dunk defense difficulty has been lowered, added
manual double-clutch dunk, faster spin-move up and Steel Will to be
selected at the same time to improve PF attack tactics. Creating a more
efficient Pillar Strategy. 
 
- Power Dunker Mastery 
 
1. Double-clutch dunk 
 
- Manual Double Clutch Dunk Available 
 
- skill description Change 
 
-  Cheat opponent during layup and dunk one more time. (Can be activated
with manual layup) 
 
2. Faster spin move layup 
 
-  Lv 5 → Lv 7  
 
3. Turning Shot Speed↑ 
 
- Lv 7 → Lv 5 
 
4. Beyond Screen Dunk 
 
- Rebound -5 Removed 
 
- Beyond Screen Dunk Block Resistance↑ changed : 20 → 25 
 
-  Beyond Screen Double Clutch Dunk Success Rate ↑ +15 Added 
 
 
- Energy lob catcher Mastery 
 
1. Chip out Enhancement (Lv10) 
 
- Chip out Enhancement Mastery Skill Removed 
 
2. Strong Will (Lv10) 
 
- Dunk Blcok Resistance Increased↑:  8 → 15 
 
2. CT Changes 
 
- Option Man Masteries 
 
1. Quick Screen & Dash (Lv5) 
 
- Removed 
 
2. Screen & Dash (Lv5) 
 
- Applied Quick Screen & dash Function  
 
- skill description changed 
 
After the screen/quick screen is successful, the movement speed increases 
 
3. Screen Angle Upgrade (Lv10) 
 
- Removed 
 
4. Screen Collisions upgrade (Lv10) 
 
-  Screen: Collision angle 12 added (Screen Angle Upgrade function Applied) 
 
-  Skill Name Changed 
 
Screen angle/Collisions upgrade 
 
- Skill description 
 
-  When equipped, increases the range of screen angle and collision. 
 
 
3. C Changes 
 
- Low-post playmaker Mastery 
 
1. Screen angle Upgrade (Lv10) 
 
-  Removed 
 
 
2. Screen Collision Upgrade (Lv10) 
 
- Screen: Collision angle 12 added (Screen Angle Upgrade function Applied) 
 
- Name Changed 
Screen angle/crash enhancement 
 
- Skill description changed 
 When equipped, increases the range of screen angle and collision. 
 

4. DG Changes 
 
- Defensive Style Mastery 
 
1. move collision angle attribute ↑ (Lv5) 
 
- Removed 
 
2. move collision resistance attribute ↑ (Lv5) 
 
- move:collision angle↑ +24  Added (move collision angle attribute Function Applied) 
 
- Name Changed 
 
Move collision resistance / Angle attribute↑ 
 
-Skill description 
 
When equipped, move collision resistance and angle attributes increase.. 
 
 
5. PG Changes 
 
- Quickstep Chaser Mastery 
 
1. move collision angle attribute ↑ (Lv5) 
 
- Removed 
 
 
2. move collision resistance attribute ↑ (Lv5) 
 
- move:collision angle↑ +24  Added (move collision angle attribute
Function Applied) 
 
- Name Changed: 
 
Move collision resistance / Angle attribute↑ 
 
- Skill description Changed: 
 
When equipped, move collision resistance and angle attributes
increase.. 
 
 
6. Common Changes 
 
- Last resistance Skill Improvements 
 
1. Conditions Changed 
 
- Previous: Activated if there is no attacker under the goal 
 
-  Change: Only activates when there are no other opponents except
the attacker under the goal
(activates even if there is a defender from the same team). 
 
 
2. Last Resistance Activation Rate Increase for Layup/dunk shot 
 
- Shot success rate after second Shot Fake Decreased 
 
1. Jump Shot success rate after the 2nd Shot Fake decreased 
 
2. Shot success rate gradually increases after when there are more
tries after the 2nd shot fake 
 
- When character has been moved, the no of shot fake resets 
 
3. Not applicable to drift shots. 
 
So these are the adjustments made. 
 
We are constantly monitoring and analyzing your feedback through
various channels. We look forward to your continued interest and opinions,
and the development team will do our best to listen to the feedbacks. 
 
Thank you.