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PATCH NOTES

11.17.2021 2nd Balance Patch

NO.14817 | Date: 2021-11-17 02:59:24



Hello This is Freestyle 2,
 
As our ballers would might already know, we have been preparing for our 2nd Balance Patch.
 
The Balance patch details have first been set with our Data and have been adjusted with the survey feedback from our ballers.
 
2021 is reaching to its end, however, we will continuously check our users’ data and feedback to provide a better balance of our game.
 
Not only the balance patch, but we are also preparing quite an interesting content in December, so please look forward to our upcoming patch as well. 
 
Again, thank you for participating the survey and we will see you again soon.
 
-Freestyle 2 Team

  

A. SP Pass 3
- C, PF, SF, SW, SG
B. SP Steal 2
- PG, DG
C. SP Drive 3
- SG
D. Tripping Prevention 2
- SW
E. Deny Intercept 1
- CT
F. Last Resistance 1
- SF, SW, SG




A. Backward Dribble 1
- SF



The current Drift Pass & Run Skill in the Mastery will be removed and will be given as a New Passive Skill
 
A. Drift Pass & Run 1
- SF, SW
 
B. Drift Pass & Run 2
- SG
 
Skill Description: (Same as the mastery skill) 
 
- Faster Dash Speed for a certain period of time after a Drift Pass



- Will be given as CT’s Floor Spacer Mastery Skill



A. “Box Out2 upgrade”, “Box Out 3 upgrade” Mastery Skill Removed
B. “Shadow Block Catch Master” Mastery Skill Added
- Shadow Block & Catch Layup/Dunk Success % Increase
 
C. “Heavy Lob Catcher” - Long Dunk Manual Block Master
- Power Rebound Range +2
 
D. “Shadow Rim Protector” – Shadow Block Upgrade
- Rebound -3 → -2



A. “Box Out2 upgrade” Mastery Skill Removed
 
B. “Energy Rim Protector” Mastery Skill Improvement
- Level 1 Dash Block Mastery Skill
i) Manual Block Range +4
ii) Long Layup Range -5 Removed
 
- Level 3 Dash Chip Out Moved to Level 7 Dash Chip Out
 
- Level 7 Dash Chip Out
i) Dash Chip Out Range +6 Added
 
- Level 7 “Tussle Upgrade_1” Mastery Skill Added (NEW)
i) Tussle +5
ii) Mid.Shot: Success% -4
 
C. Power Dunker Mastery Improvement
- Level 10 Beyond Screen Dunk Mastery Skill
i) Beyond Screen Dunk Steal Resistance +10 -> +15
ii) Move: speed↑ +5



A. “Box Out 2 upgrade”, “Box Out 3 upgrade” Mastery Skill Removed
 
B. “Quick Lob Catcher” Mastery Skill Improvement
- Level 5 Dash Block Mastery Skill Added
i.) Mid.Shot: success% -5
ii.) 3pt success % -5
iii.) Tussle +2
 
- Level 5 “MidShot Range Training+” Mastery Skill (Moved from Level 7)
i.) Middle Shot +3 
ii.) Long Layup Range -15
iii.) 3 pt success % -6
iv.) Block -15
v.) Rebound -15
 
- Level 5 “Tussle Upgrade_1” Mastery Skill Added 
i.) Mid.Shot: success% -4
ii.) Tussle+5
 
- “Last Resistance Upgrade” Mastery Skill Moved to Level 7 
i.) Moved from Level 5 to Level 7
 
C. “Floor spacer” Mastery Skill Improvement
 
- Level 3 Hand-to-Hand & Faster! Mastery Skill 
i.) Moved from Lv.5 to Lv.3
 
- Level 3 “Quick Jumper 1” New Mastery Skill Added 
i.) Rebound - 5
ii.) 3 pt success % - 5
iii.) Middle Shot +5
iv.) Block - 5
v.) Quick Jumper : Act. speed↑+12
 
- Level 5 “Turning Shot Speed↑” Mastery Skill 
i.) Integrated with the existing “Turning Shot Success Rate Increase” Mastery skill
 
- Level10 “MidShot Range Training+” Mastery Skill Added
i.) Middle Shot +3
ii.) Long Layup Range -15
iii.) 3 pt success % -6
iv.) Block -12
v.) Speed -3



A. “Box Out2 upgrade”, “Box Out 3 upgrade” Mastery Skill Removed
 
B. Post & Drive Mastery Improvement
- Level 1 “Post-up Jumper” Mastery Skill 
i. Integrated with the existing “Lv.5 Upgraded Post-Up Drive Mastery skill” 
(Removed from Level 5)
ii. Post-up motion Speed + 60
 
- Level 3 “Drift Shot Speed Upgrade_1” Mastery Skill
i. Drift Shot Motion Speed +5 → +7
 
- Level 3 “Drift Shot Release Point Upgrade_1’ Mastery Skill
i. Drift Shot Release Point +7 → +8
 
- Level 5 “Drift and run” Mastery Skill
i. The current Mastery skill will be removed and will be given as a New Passive Skill
 
- Level 5 “Two-step motion speed↑” Mastery Skill 
i. Moved from Level 10 to Level 5
ii. Two-Step Motion Speed +20 → +25
 
- Level 10 “Drive-in Dribble Master” Mastery Skill 
i. Moved from Level 7 → Level 10
ii. Drive Motion Speed 2 → 3
iii. Stamina +4
iv. Block -4 → -1 
 
- Level 10 “Double Clutch Fade away” Mastery Skill
i. Stamina +4 
ii. Block -4 → -1
 
- Level 10 “Faster spin move-up” Mastery Skill
i. Stamina +4 
ii. Block -4 → -1
 
- Level 10 “Killpass” Mastery Skill
i. MidShot Success% -9 ? -12
ii. Long Layup Range -9 ? -12
 
C. “Option Lob Catcher” Mastery Skill Improvements
- Level 10 “Box Out Swing Move” Mastery Skill
i. Moved from Lv.7 to Lv.10 
 
- Level 7 “Killpass” Mastery Skill
i. MidShot Success% -2 ? -4
ii. 3pt Shot Success% -6 ? -10
 
D. Technical Shot Master timing fake Improvement
- 5% Increased



A. “Two Way Ball Handler” Mastery Adjustments
- Level 1 “Diving Off” Mastery Skill 
i. Long Layup Range +2 Added
 
- Level 3 “Upgraded Steal” Mastery Skill
i. Steal 2 ? 4
 
- Level 3 “Block Upgrade” Mastery Skill
i. Block 2 ? 4
 
- Level 5 “Defense Move Speed↑” Mastery Skill
i. Move Speed + 2 Added
 
- Level 10 “Defense Attribute Enhancement” Mastery Skill
i. Steal 2 ? 3
ii. Block 2 ? 3
 
- Level 10 “Killpass” Mastery Skill
i. MidShot Success% -8 ? -12
ii. Long Layup Range -8 ? -12
 
B. “Hypnotist” Mastery Improvements
- Level 1 “Hesitation” Mastery Skill
i. Long Layup Range +2 Added
ii. Drive In Motion Speed↑ +5 Added (Merged with Level 3 “Breakthrough Upgrade_1” Mastery Skill)
 
- Level 3 “Defense Move Speed ↑” Mastery Skill Added
i. 3Pt Shot Success Rate – 6
ii. Long Layup Range -5
 
- Level 7 “Entry Kill Pass” Mastery Skill
i. Long Layup Range -2 Removed
 
- Level 10 “Drive-In Dribble Master” Mastery Skill
i. Stamina +5 Added
 
- Level 10 “Killpass” Mastery Skill
i. Midshot Success% -8 ? -12
ii. Long Layup Range -8 ? -12




A. “Catch & Shooter” Mastery Adjustments
 
- Level 5 “Short Intercept” Mastery Skill
i. 3Pt Shot Success Rate - 6-> -5
 
- Level 10 “Killpass” Mastery Skill
i. 3pt Shot Success% -3 ? -6
 
B. “Swing&Swing” Mastery Adjustments
 
- Level 7 “Drift Pass & Run” Mastery Skill
i. Mastery Skill Removed
ii. Given as a New Passive Skill
 
- Level 7 “Entry Kill Pass” Mastery Skill
i. Moved from Level 10 to Level 7
ii. Changed from Block -3 to Steal -3
 
- Level 10 “Drift Shot” Mastery skill
i. Drift Shot Motion Speed + 5
ii. 3Pt Shot Success% -2
 
- Level 10 “Stamina Upgrade” Mastery Skill
i. Stamina +2 Added
ii. Speed +2 Added
iii. Mid Shot Success Rate -2 Added
 
- “Backroll Turn Timing Fake” Slightly Nerfed
 
- Level 5 “Floater Success Rate ↑” Mastery Skill
i. 3pt Shot Success% -1 ? -3
 
- Level 5 “Spin and Drive” Mastery Skill
i. 3pt Shot Success% -1 ? -3



A. Improved to be able to use Last Resistance at ‘Floater’ Skill
B. Post Layup’s Last Resistance Timing Condition Relieved



 
A. Dunk Resistance applied according to the value difference between the Defender and Attacker’s Tussle Value.
 
B. If the Tussle Value is bigger than the Attacker’s Tussle Value: 
The larger value difference you have, the higher Dunk Resistance Value will be applied
 
C. If the Tussle Value is lower than the Attacker’s Tussle Value: 
Default Dunk Resistance Value will be applied.



A. Last Resistance Given to all Positions, SG Mastery Short Intercept Key has been changed



5% Decreased



A. Ball Possession Time Calculation Method improved in Last Resistance Upgrade
- When Last Resistance, improved to calculate the all ball possession time of the attacker’s On-Ball Status.
 
B. Resistance Rate Increase for BIG Class Attackers (Changes according to Ball Possession Time)
 
C. Last Resistance Range Increased
 
D. Last Resistance Unavailable to Beyond Buff Attackers



Only when there is a severe ping difference between users due to network delay,
the shot success rate and the Back Roll turn ankle break activation rate of users
with high ping will be adjusted according to the ping difference.