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PATCH NOTES

2025.08.06 Balance Patch

NO.19344 | Date: 2025-08-11 01:34:13

Hello, Ballers!

This is the Freestyle 2 development team.

The 2025 Summer Balance Patch will be implemented through the update on
Wednesday, August 6th.

Please see below for more details and let us know what you think about the
balance patch.



[Trait System Overhaul]
 - The trait system will be changed to a seasonal format, allowing trait skills to be
used only for a limited period.
 - Trait skills will be reorganized into a total of 7 tiers, ranging from Main to
Legend.
   (Main → Rookie → Amateur → Semi-Pro → Pro → All-Star → Legend)
 - When clicking the [Reset] button, the system has been improved to perform
the reset immediately without displaying a separate confirmation popup.

*Notifications regarding the end of a Trait System season and the start of a
new season will be provided in advance through official announcements.
*You cannot equip the same trait from different tiers simultaneously.

1) Trait List
*Traits highlighted in yellow are newly added skills.

[C - Center]





[PF - Power Forward]





[CT - Control Tower]




[SF - Small Forward]





[SW - Swingman]
 





[SG - Shooting Guard]



 

[DG - Dual Guard]




[PG - Point Guard]







2) Trait Detailed Stats

[C - Center]





[PF - Power Forward]




[CT - Control Tower]



[SF - Small Forward]





[SW - Swing Man]





[SG - Shooting Guard]





[DG - Dual Guard]




[PG - Point Guard]







- Four new skills have been added.

[Fast Fadeaway]



[Fast Drift Shot]



[Power Alley-oop]



[Rocker Step]





Addition and Adjustment of Motion Points for Certain Rare
and Outdated Legendary Characters

 - Motion points that were previously available only to Common-to-Rare
grade characters have now been added or adjusted for certain
Rare-grade, as well as outdated Legendary characters.

1. Character Grade Classification List

(will be updated)


2. Adjustment to Stat Allocation and Point Consumption
 - The stat values obtained from [Growth & Action → Skill → 
Motion Change → Attributes], as well as the motion points
consumed, have been adjusted.

(will be updated)

 

 
The Trait System has been revamped into a seasonal format, laying the
foundation for new offensive routes and defensive strategies.
Each season will now introduce various styles of trait skills, allowing for
more flexible and aggressive balancing than before.

The key objective of this rework is to break away from the rigid meta and
enable players to enjoy matches with diverse styles and strategies.
Along with seasonal traits, we are also adjusting other balance elements
like 4 new skills, stat attributes, and shot trajectories,
creating stronger synergy.
 
1. Major Increase in Shot Trajectories
 - Over 150 new shot trajectories have been added.
[Developer Comment]
Previously, the fixed nature of shot trajectories led to repetitive
rebounding scenarios. Now, more unpredictable and varied trajectories
enhance both immersion and tension during gameplay.
The expanded peak zones especially increase the intensity of rebound contests.
 
2. Adjustment to Shot Fake Success Rate
 - The success rate after a shot fake (on 2PT/3PT jump shots) has been
slightly decreased.
[Developer Comment]
Rather than relying solely on repetitive mind games, we aim to encourage
options like driving or dribbling after a fake.
This adjustment emphasizes more strategic player control.
 
3. Finger Block Trait Adjustment
 - Movement speed efficiency is slightly reduced when equipping the
Finger Block trait.
[Developer Comment]
Finger Block currently allows skilled players to cover large defensive areas,
providing excessively high efficiency
While maintaining its blocking performance, we are limiting movement
speed to reduce over-coverage.
 
4. Buff to Steal Stat Efficiency
 - The efficiency of Steal stats has been increased overall.
 - Higher investment now results in greater steal success and lower
chance of triggering traveling violations.
[Developer Comment]
We’ve thoroughly reviewed the Steal stat's effectiveness this season.
While pressure defense from guards can raise the skill ceiling, we were
concerned it might also become a barrier for new or casual players.
We acknowledge that the Steal stat currently feels underpowered and can
create frustrating, unpredictable experiences.
From this season forward, we are rebuilding steal balance by gradually
improving how impactful the stat feels — so that investing in Steal
becomes clearly rewarding.
 
5. Increased Body Contact Stat Effectiveness & Bug Fixes
 - Defensive resistance range and angle now scale better with Body
Contact stats.
 - [Bug Fix] Fixed an issue where body contact did not apply properly
for some Guard/Scorer types in certain situations.
[Developer Comment]
Body Contact is a core stat in-game.
Last year, we slightly increased defensive resistance, but it didn’t
have much impact.
Now, we’ve expanded the resistance area itself for more noticeable effect.

Our goal is to give each stat unique effects and identity, enabling
more diverse playstyles.
We’re proceeding cautiously to avoid upsetting overall balance,
checking data closely as we make incremental changes.
 
6. Dunk Resistance Logic Improvement
 - The judgment criteria for Dunk Resistance has changed: from
being based on the attacker’s position → to the blocker’s position.
 - Applies to Dunk Resistance via traits and skills.
 - To trigger dunk resistance, players now need proper position,
command, and timing, like a regular block.
   However, the system is intentionally more lenient than standard
blocks and does not depend on block stats.
[Developer Comment]
We’ve seen cases where dunk resistance triggered in illogical positions
or timings.
Like “Last Stand” (final resistance) uses the Shadow Block logic, we’ve
now integrated basic block logic into dunk resistance, requiring proper
position to activate.
 
7. Baseball Pass Input Lag Improvement
 - Focused improvements have been made to the input delay issues
experienced most often with Baseball Pass.
[Developer Comment]
While not entirely resolved, noticeable reduction in lag should now
be felt.
 
8. Motion Point Addition & Adjustment for Certain Characters
 - Rare and outdated Legendary characters have had motion points
added or adjusted.
[Developer Comment]
Motion points that were previously exclusive to Common~Rare
characters are now also provided to some Rare or old Legendary
characters, helping improve their performance
 
9. Pro & Amateur Channel Improvements
 - To better support new and beginner players, channel entry is
now restricted by position proficiency.
 - Steel and rebound stats in beginner channels are now aligned
with Pro channels for smoother progression.
 
10. Team-Up System Adjustment
 - Improved the avoid-team selection algorithm, increasing cases
where beginner users benefit.
 - We will continue to refine the team-up and avoid team systems
to reduce skill gaps between teammates.



We hope you will play a lot and leave your opinions through this
balance patch.

Through analysis and monitoring of user opinions and play data, 
we will do our best to make Freestyle 2 even more fun to play.
 

~ Freestyle 2 Team